On the one hand, the extended Hyperdimension Neptunia property, which has been kicking around since 2010 and the PlayStation 3, has become a familiar comfort. With more than one game released every year (some are remakes, yes, but this is release #26 bearing the Neptunia name), you will by now know exactly what to expect each time you put the…
What was Bilbo Baggins’ great quote from Lord of the Rings (the good one, not the TV series)? “Like butter scraped over too much bread”? Something like that. It’s a great quote and also the best way to describe Temtem. As a Pokémon clone it would almost be serviceable, if…
Read MoreI did not expect that Steelrising would be a Soulslike. I don’t know if I’d just missed that bit of news in the initial announcement (I then went out of my way to avoid learning anything about this game prior to when I started playing it), or if the developer…
Read MoreAlmost a decade ago, Sony published The Last Of Us on PlayStation 3. The sheer hyperbole that the game got was, in retrospect, silly. Empire even went as far as to say that the very cinematic game was comparable to Citizen Kane. Of course, since then, Sony alone has published…
Read MoreARGH! Argh, argh, argh, arghhhhhhhhhh! Dusk Diver 2 is so frustrating. So utterly, cruelly frustrating. Somehow this sequel is even more frustrating than its predecessor. I can see what the developer wanted to achieve with it, and I appreciate it on so many levels. It just doesn’t come together in…
Read MoreI had no idea that the original Pac-Man World was so well regarded. I had never played it, nor any of its sequels (despite being a general fan of the yellow pizza-man), but in researching the original for this review I did see that it was sold and reviewed very…
Read MoreSoul Hackers 2 is a throwback to the glory days of Shin Megami Tensei. There was a point where Atlus’ premier property focused on ideas rather than sheer style, and some real classics came out of that approach. SMT 3: Nocturne and the Digital Devil Saga duo were my favourites…
Read MoreReleasing a “Soulslike” in the same year as Elden Ring is, I would argue, unwise. You’re never going to come off well in that comparison and it’s only going to result in your game being judged more harshly than it deserves to be. In that context, Thymesia really should have…
Read MoreFor the entire prelaunch hype cycle behing Stray, if you mentioned “the cat game”, people knew exactly what game you were talking about. It seemed like the perfect mix of cute & cuddly, since it was about a furrball, and a contrasting cyberpunk dystopian aesthetic, complete with funky (and also…
Read MoreI’ve yet to lose a match in Matchpoint Tennis, and that’s the game’s one substantial flaw. Unfortunately, that one issue effectively ruins it. What’s the point of a sports game that is so lacking in difficulty that there’s no risk of a loss? The entire genre is meant to be…
Read MoreThe biggest problem with Fobia – St. Dinfna Hotel is that it lacks an identity of its own. The developers are clearly fans and students of the horror genre, stretching all the way back to Resident Evil, and have done a passable job of building a warm homage to it.…
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