Welcome to Digitally Downloaded’s weekly catch-up news feature, the catch-up coffee. Here, I bring you the best news you may have missed from last week. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news anchor, Dee Dee)!…
All a developer/publisher has to mention is that something is inspired by Stardew Valley, and I’ll be immediately drawn to it. Mirthwood is one of those titles, though it’s also inspired by Fable (love it!) and Rimworld (haven’t played it). It’s a captivating single-player game about an epic journey through…
Read MoreDeveloper Strange Scaffold has been busy! It already had two announced games in the works: El Paso, Elsewhere and Sunshine Shuffle (which launches next week). It’s also behind games such as An Airport for Aliens Currently Run by Dogs, Space Warlord Organ Trading Simulator, and SkateBird. Today, it announced another…
Read MoreWhen I first wrote about Little Friends: Puppy Island, I was surprised to learn it was actually a sequel to Little Friends: Dogs & Cats. This game focuses solely on dogs frolicking around an island paradise, with no cats in sight. (I’m a bit bummed there’s no cats, since I’m…
Read MoreSometimes I put my foot in my mouth, and have to admit that I’m wrong. Now is one of those times. Just yesterday, in the catch-up, I was musing over whether or not Layers of Fear would be delayed since it was due out in June but there was no…
Read MorePanic is a publisher that I trust: it is the published that helped release iconic games Firewatch and Untitled Goose Game. Panic is also the company behind Playdate, that little yellow handheld console with a crank on the side. So when Playdate decides to publish something, it’s worth taking note.…
Read MoreGame development crunch is bad. There’s literally no upside to it. Games get rushed, released with issues, and the staff suffers. So I take very little issue with games being delayed, despite being super impatient. I’d rather the people behind it stay healthy while creating the best product possible. So…
Read MoreI know exactly where I stand on modernizing books from the past: I despise it with every fibre of my being. I recently reread a bunch of Lois Duncan books but they were newer versions, and despite being set in like the 70s every had cell phones (just forgot them…
Read MoreDon’t Nod is one of my favourite developers (though I keep forgetting the slight name change), thanks in large part to the original Life Is Strange. It’s made some solid games otherwise, though, including Tell Me Why and Gerda: A Flame in Winter. Its next title, Harmony: The Fall of…
Read MoreBeing a journalist isn’t the easiest job; the amount of hate flung at you can come and go depending on whatever you’ve currently written. It’s common knowledge that reviewing anything Nintendo-related (think The Legend of Zelda or Pokémon) is basically the best way to ensure you’ll be hated for years…
Read MoreI sure am tired of comparing creature-collecting games to Pokémon, but most seem to be inspired by it. Cassette Beasts is no different: it’s got a very Pokémon-esque quality to it, but then turns that around with something new – creature-fusing! There are over 100 monsters to collect and transform…
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