There was a time when visual novels were a rare thing in the West, particularly on consoles. Steins;Gate, from 2009, was one of the pioneers in changing that. Brought to the West on PS3 and Vita, it turned heads by proving to a wide and mainstream audience that it was possible for a game to be compelling while being almost…
Love & Country, a World War 1 period piece visual novel by a rookie studio, is both very surprising and also inspiring. It’s almost certainly going to fly right under the radar, but it’s a tightly-written, smart little thing… and also very, very steamy. Dear lord is this game sexy…
Read MoreWhat if you were playing a JRPG where the combat system was actually a puzzle? That’s the best way to think of Thistlemine. On the surface, it looks like a simple indie JRPG, but you’ll realise that there’s something different about this one by the time you’ve run into your…
Read MoreThe pitch for Republic of Pirates is straightforward enough: It’s a very light Anno, with a pirate theme. That should make it a pretty safe bet for a lot of folks out there, especially when it’s also priced as a very budget-friendly Anno. I’m not usually one to talk about…
Read MoreHere’s a note for all developers out there: If you’re going to locate your game in a period of history or legend, and especially if it’s one where there isn’t an abundance of choices, then make sure that you actually do something about that period of history or legend. Earlier…
Read MoreYou know that feeling where a game leaves you feeling totally satisfied? That you enjoyed every single second of it, and it left you wanting more, not because it was incomplete but simply because it was just that good? And that there was not a second where you felt like…
Read MoreMy very first Warriors game was Samurai Warriors 3. I know, I came to the series late. The critics kept calling them “button mashers” in reviews and that made them sound very unappealing to me. Stupid, naïve me. I only played Samurai Warriors 3 because Nintendo decided to publish it…
Read MoreSchools are creepy places, and it doesn’t seem to matter which country you’re talking about, they’re going to be one of the most common settings for horror stories. The Bridge Curse 2: The Extraction is Taiwan’s turn to haunt a place of learning (in this case, a university), and it’s…
Read MoreThere is massive money on the table for the first localisation outfit that can produce high-quality translations of Chinese-developed games for their Western release. Unfortunately, we don’t have that localisation infrastructure yet. It has only been in the last decade or so that games from Taiwan and/or China have started…
Read MoreOne of my favourite things about Broken Roads is that every second sentence there’s a word that’s highlighted, and you can press a button to see a little pop-up explaining what that word means. That word is inevitably a piece of Australian English, and the developers felt the need to…
Read MoreWorld War 2 continues to be one of the most in-demand theatres of war for strategy and/or tactical games. That makes sense for many reasons: The battles themselves and the tactics that were on display lend themselves to video game mechanics in ways that other wars at around the same…
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