There are several grand ideas that Silicon Valley has championed as the holy grail of technology innovation. Self-aware AI and the ability to colonise space are two of the most well-known examples that tend to occupy the headlines. But another one is the idea of immortality, granted by being able to upload the intellect and soul – whatever you believe…
Developer/publisher Kitfox Games has already worked with many indie developers to publish their games, including Six Ages: Ride Like the Wind, Dwarf Fortress, and Pupperazzi. Today, the Canadian company announced a new partnership with Blue Bottle Games for noir space sim Ostranauts. It is already available in Early Access for…
Read MoreSolo developer Andre Gareis and publisher Dear Villagers have partnered together to launch narrative, non-linear detective game Mindcop. Set to launch later this year for PC, PlayStation, and Nintendo Switch, Mindcop puts you in the shoes of the titular detective, trying to determine which of a camp’s inhabitants is a…
Read MoreIt’s been a while since I’ve thought about Popcap’s classic Peggle – and that’s not helped by the series being dormant since 2013 – but I’m willing to bet that back when I did, I never once considered that what Peggle, that classic and relaxing mix of Pachinko and bagatelle…
Read MoreI would be excellent at Survivor. I’m fully convinced of that. The people that go on that show are idiots. I’d go on there, get a little clique “alliance” together, play them off one another like they’re chess pieces, own that I was a total sociopath about it at that…
Read MoreThe first trilogy of Pixel Pulps from LCB Game Studio had phenomenally pulpy narratives and retro graphics. Each game (Mothmen 1966, Varney Lake, Bahnsen Knights) stood solidly on its own, but if you play all three you also follow the story of a paranormal investigator attached to each. I deeply…
Read MoreWhat do you get when you combine an Assassin’s Creed designer and a bestselling author known for his Warhammer storytelling? An emotional indie walking simulator, of course! The combination seems to be cooking up something special in Tales from the Mabinogion: it is a narrative-rich, third-person adventure game that travels…
Read MoreI don’t think I’ve played a lot of games developed in Indonesia, but the ones that I have remain with me: Coffee Talk, its sequel, and A Space for the Unbound are great examples. While more horror than cozy, Let Me Out can teach its players about Indonesian mythology. Fascinating!…
Read MoreVoyeurism, exploitation, and a dash of bubblegum: An interview with the developer of The Crush House
“It’s time to start taking reality TV more seriously,” a headline in Columbia University’s magazine proclaimed. It’s true, too. As the article goes on to note: “Studies reveal that more people in the US are watching reality TV than not, and nearly half of all TV series are unscripted. Media…
Read MoreI’ve always found hidden object games relaxing. There is something about allowing your brain to zoom in on a scene to find things that is just delightful. I cannot tell you how many of those old Big Fish Games titles I’ve played for stress relief. Hidden object games are currently…
Read MoreThis week in games, the trend is titles set in a taiga featuring protagonists with amnesia! That’s oddly specific, but let’s run with it! First, Grizzly Man was announced (and you’ll want to read more about it here). Now the spotlight turns to Angst: A Tale of Survival. Teased before…
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