List by Matt S. Look, this week has been hell for a lot of us, so let’s not even pretend that this week’s list is anything other than a bit of fun to try and relieve some of the stress. We all love Miku, and she makes us all happy,…
Review by Matt S. You know that you’re in for an unusual fighting game when, upon entering the story mode, you’re met with an option to have the events of previous games summarised for you, but it will take about 30 minutes to go through the backgrounder. Related reading: Matt’s…
News by Matt S. Today we are formally launching our merchandise store for the digitallydownloaded.net mascot, Dee Dee. Each week we’ll be adding more posters, toys, stationary, gifts, clothing and so on to the catalogue, so that every fan of Dee Dee will find something of interest. We’ve partnered with…
Review by Lindsay M. I am one lucky girl: it seems as though much of what I love from my childhood in the late ’80s and ’90s is coming back with gusto. Tamagotchis, Lisa Frank stationary sets, Ghostbusters, Ninja Turtles… these have all had a reboot in recent memory, and…
Opinion by Matt S. Ubisoft is currently in the middle of a major marketing blitz for Watch Dogs 2. It dominated the PAX Australia Ubisoft booth, it has been heavily promoted through the company’s PR efforts all year. It’s obviously a major game for the company, especially given there’s no…
Review by Harvard L. I first fell in love with Rhythm Heaven in 2010, one year after its worldwide DS release, after everyone had written it off as “probably shovelware” at the end of the DS’s cycle. It’s a series every fan of rhythm games should be acquainted with, taking…
News by Britta S.Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news anchor, Dee Dee)!…
Preview by Harvard L. Tucked away in the PAX Rising international section at PAX Australia 2016 was a peculiar game: a black and white representation of a 19th century sailing ship with barely any promotional material at the booth all. Indeed, the actually screen was obscured, and you basically had…
Feature by Harvard L. Macromedia Flash, for all its benefits and pitfalls, was a revolutionary platform for the gaming industry. Before it, game design only happened in dedicated studios, with difficult programming languages being a barrier of entry into the industry. A game was a big project requiring a team…
Opinion by Matt S. Over at Daily Review, I’ve written a piece looking at PAX Australia, and one of my observations about the Aussie developers that were there. Essentially, I absolutely loved what I saw, as the sheer number of developers showed us a breadth and depth of game development…