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Theory

the-lie-of-interactivity-and-immersion

December 5, 2012
Assassin's Creed/Dear Esther/immersion/interactivity/mass effect/Minecraft/Opinion/Skyrim/Theory

If you asked many gamers what attracts them to the hobby, you’ll often hear that it’s because games are ‘immersive’ or ‘interactive.’ And yet, if you look at the popular games in the industry, it is those traits – immersion and interactivity – that are deliberately suppressed by the major…

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Guest Column: What video games really do for teens

April 16, 2012
guest column/Opinion/Rhiannon Paille/Theory

Author, Rhiannon Paille has been good enough to send us in a column on her thoughts about the literary benefits a game can bring children, and tips for parents to get young gamers into reading as well. Thanks, Rhiannon! If you’re involved in the game industry and have some thoughts you’d…

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Guest Column: What video games really do for teens

April 16, 2012
guest column/Opinion/Rhiannon Paille/Theory

Author, Rhiannon Paille has been good enough to send us in a column on her thoughts about the literary benefits a game can bring children, and tips for parents to get young gamers into reading as well. Thanks, Rhiannon! If you’re involved in the game industry and have some thoughts you’d…

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Theory: Nintendo’s censorship is hurting the art of videogames

March 1, 2012
Binding of Isaac/Censorship/Nintendo/Theory

I apologise in advance that this following piece is going to be a bit of light academic discussion (I hope it provokes some conversation in the comments!), but I do believe that if games are going to be taken seriously as art, then they should be treated as such, and…

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Theory: Nintendo’s censorship is hurting the art of videogames

March 1, 2012
Binding of Isaac/Censorship/Nintendo/Theory

I apologise in advance that this following piece is going to be a bit of light academic discussion (I hope it provokes some conversation in the comments!), but I do believe that if games are going to be taken seriously as art, then they should be treated as such, and…

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Theory: “I don’t care about graphics.” You should

August 16, 2011
Art Style/Final Fantasy/graphics/Ico/Theory

Ico: Proof that aesthetics can make the experience Spend enough time around various gaming forums, and you’ll inevitably come across the old debate “graphics, or gameplay?” And of course, “gameplay” will always win in those debates, because a video game is all about the gameplay, right? Well, not really. It’s…

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Theory: “I don’t care about graphics.” You should

August 16, 2011
Art Style/Final Fantasy/graphics/Ico/Theory

Ico: Proof that aesthetics can make the experience Spend enough time around various gaming forums, and you’ll inevitably come across the old debate “graphics, or gameplay?” And of course, “gameplay” will always win in those debates, because a video game is all about the gameplay, right? Well, not really. It’s…

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Editorial: Why Japan’s games industry is not struggling

April 20, 2011
Square Enix/Tecmo Koei/Theory

It wasn’t so much the kick-off point, but when ex-Capcom legend, Keiji Inafune, quit his post, after repeating on multiple occasions that the Japanese games industry is “in trouble;” it was the feather that broke the camel’s back. Now, it’s almost canon in the press that Japan’s games industry is…

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Editorial: Why Japan’s games industry is not struggling

April 20, 2011
Square Enix/Tecmo Koei/Theory

It wasn’t so much the kick-off point, but when ex-Capcom legend, Keiji Inafune, quit his post, after repeating on multiple occasions that the Japanese games industry is “in trouble;” it was the feather that broke the camel’s back. Now, it’s almost canon in the press that Japan’s games industry is…

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Theory: Lego’s Ninjago Spinjitzu Scavenger Hunt is a stroke of genius

April 6, 2011
Lego/Marketing/Theory

Lego’s new iOS App, Ninjago Spinjitzu Scavenger Hunt, is the perfect example of how a traditional toy or game vendor should be using modern video games to enhance their own brand. It’s a free App to download, but it’s one that will convince you to spend a lot of money…

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