Review by Matt S. Quantum Suicide has been a very long time coming. We first wrote about the game back in 2016, saw it in action in 2017 at TGS, and thought then that things were coming together nicely. As happens so often with video games, though, things didn’t come…
Read MoreReview by Matt S. Kingdoms of Amalur is one of those legendary game failures… at least commercially. It was new and completely original, being based in no existing world or lore, and as a new venture, it was decadent in its ambition and scope. By Miku was it vocal about…
Read MoreReview by Matt S. Who the hell needs FIFA and PES when you’ve got Captain Tsubasa to play now? Not me. This humble little “arcade football game”, produced by a tiny team at Tamsoft for a fraction of the cost that EA and Konami’s monoliths are made with, is simply…
Read MoreReview by Matt S. RPG Maker MV might share a name, features and toolset with its PC counterpart, but they’re very different pieces of software. RPG Maker on the PC is a reasonably serious tool that you can use to create commercial software. RPG Maker on Nintendo Switch is more…
Read MoreReview by Matt S. Here Be Dragons wants to be a satirical turn-based strategy game. What it is, though, is a deeply unfunny board game with an lovely (but pointless) art style. It’s fine for what it is, but it should have been so much more. Let’s start with the…
Read MoreReview by Matt S. To explain why I love Pathfinder: Kingmaker, I need to first explain why I love Pathfinder itself. As I was growing up, and deep (deep) into Dungeons & Dragons, I collected the two magazines that were published to support the game: Dungeon, and Dragon. At one…
Read MoreReview by Matt S. On the grand scale of disappointments in video games, I do think that Final Fantasy Crystal Chronicles: Remastered Edition will rank highly. The original, released way back on the GameCube, was a delightful little game. It was a homage to everything people loved about Final Fantasy,…
Read MoreReview by Matt S. Let me tell you a story. A story about Ravenloft. Ravenloft was a big influence on me from a very early age (in retrospect, probably a little too early to be into gothic horror). It was a Dungeons & Dragons setting in which an otherworldy “continent”…
Read MoreReview by Harvard L. The survival genre is interesting to write about critically, since many design choices which would feel grating or exhausting in any other genre are, instead, the survival game’s calling card. Things like permadeath, repetition, disempowerment, unsatisfying combat, even at times tedium – normally we don’t value…
Read MoreReview by Matt S. Pokémon is a hard thing to “clone.” Think about it – you’ve got to balance out hundreds (and hundreds) of collectible critters, and make sure there’s a steady flow of them to collect throughout a full-length JRPG. Then you’ve also got to make sure they’re all…
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