Review: The Bridge Curse 2: The Extraction (PC)

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Schools are creepy places, and it doesn’t seem to matter which country you’re talking about, they’re going to be one of the most common settings for horror stories. The Bridge Curse 2: The Extraction is Taiwan’s turn to haunt a place of learning (in this case, a university), and it’s…

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Review: Broken Roads (PC)

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One of my favourite things about Broken Roads is that every second sentence there’s a word that’s highlighted, and you can press a button to see a little pop-up explaining what that word means. That word is inevitably a piece of Australian English, and the developers felt the need to…

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Review: Headquarters: World War 2 (PC)

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World War 2 continues to be one of the most in-demand theatres of war for strategy and/or tactical games. That makes sense for many reasons: The battles themselves and the tactics that were on display lend themselves to video game mechanics in ways that other wars at around the same…

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Review: Dicefolk (PC)

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There is an inherent contradiction at the heart of Dicefolk. It’s not a bad contradiction by any means, but it is one that, at first, gives the game an odd and offbeat vibe that’s difficult to get along with. As you plug along from there, however, Dicefolk’s charms start to…

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Review: Stargate: Timekeepers (PC)

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Stargate: Timekeepers is not a great attempt at bringing Stargate to video games. I say this with all due respect to the developer and publisher in Slitherine, and in isolation, divorced from its license, Timekeepers is good fun. It’s just a very strange project and I’m not sure who it’s…

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