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Interviews - Page 2

Fabular Indie Roguelike Interview With DDNet

On the collision of the futuristic and the medieval: Fabular Q & A

July 12, 2022
Indie/Interview/Interviews

It’s not a combination that you would necessarily expect to see, but once you see it in action, it all makes sense. It’s eclectic, but very creative. Fabular: Once Upon A Spacetime combines science fiction spacecraft and battles… with the medieval in terms of the weapons you’re using. It’s the…

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Podcast-in-Video: On indie game publishing with Super Rare Games’ Ryan Brown

June 3, 2022
Indie/Interview/Interviews/podcast/Video/Video review

We had a special guest on the podcast this month – Ryan Brown from Super Rare Games! Ryan has been an absolute champion for the indie space over the years, and we pick his brain about his innovative “Mixtape” project. If you’re ever in the mood to discover games that…

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A screenshot from The Centennial Case: A Shijima Story. Eiji stands on the left, Haruka on the right. Behind them is a wall of screens.

A Q & A with the artists that led Square Enix’s dabble in FMV gaming

June 1, 2022
Interview/Interviews/Square Enix

We recently reviewed the most excellent The Centennial Case: A Shijima Story, which was a blend of detective fiction gameplay and FMV storytelling. It was a rare treat, as we don’t often get to enjoy FMV games from the biggest of publishers. Though the genre has enjoyed a renaissance, it…

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Digitally Uploaded Podcast

June 2022 Podcast: Interview! Celebrating the most indie of indie with Super Rare Games’ Ryan Brown

May 31, 2022
Indie/Interview/Interviews/podcast/Podcasts

Hello listeners! We’ve got a cracking good podcast this month, with Ryan Brown of Super Rare Games jumping on to talk about his amazing Mixtape project, where he collects together some of the best indie titles from itch.io and other places, and gives you a chance to own amazing artistry…

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On Touken Ranbu, making games for women (and by women), and Koei Tecmo’s industry leadership

May 17, 2022
Interview/Interviews/Koei Tecmo

Koei Tecmo has a reputation for producing games that go heavy on the fan service or sex themes – be that Dead or Alive, Project Zero, Atelier, or even the character designs in Samurai Warriors and Dynasty Warriors. Because of that, people have a particular idea of the kind of…

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On spending 1,600 hours making a JRPG epic using the Nintendo Switch

April 29, 2022
Indie/Interviews/RPG Maker

This week, an absolutely fascinating story landed on my feet. Someone had spent 1,600 hours plugging away at RPG Maker MV on the Nintendo Switch to produce a JRPG, which they released this week. To emphasise: I’m not talking about the PC RPG Maker MV – we get plenty of…

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Chrono Cross Interview

On bringing Chrono Cross back: Developer Q & A

April 12, 2022
Interviews/Square Enix

Chrono Cross is one of the all-time great JRPGs. It was recently re-released as the Radical Dreamers Edition on PlayStation 4 and Nintendo Switch, and it remains an incredible game, as we discuss in our review. We recently had the opportunity to fire off some quick questions to the game’s…

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A quick Q & A with the developers of King of Fighters XV

March 9, 2022
Fighting game/fighting games/Interview/Interviews/King of Fighters

Interview by Matt S. The most recent instalment in the King of Fighters series, KoF:XV, launched not too long ago. We thought it was a pretty decent effort overall, and certainly the kind of title that competitive fans will enjoy. We had the chance to get some very (very!) quick…

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A chat with the developers behind Devolver Digital’s next indie hit

February 25, 2022
Australia/Devolver Digital/Indie/Interview/Interviews

Interview by Matt S. As was announced last night, the Australian-developed Cult Of The Lamb, being published by Devolver Digital, will release across consoles this year. It’s a charming and amusing-looking thing, very much in line with the kind of thing we know Devolver likes to support… and Devolver’s support…

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From dark nights in Tokyo to healing through Tarot: Cherrymochi

February 15, 2022
Interviews

For a developer that has only produced one game so far, Cherrymochi has got to be one of my favourite indie developers. Part of the appeal is their unique position: They are a studio that works within the Japanese games industry, but is formed from an outsider looking in. Jon…

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