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On creating languages for Far Cry Primal

March 2, 2016
Academic/Andrew Byrd/Brenna Byrd/Far Cry Primal/Interview/Interviews/linguistics/Ubisoft

Interview by Matt S.  Okay, so one of the coolest features in Far Cry Primal was easily the fact that Ubisoft commissioned an entire language for it to tell its story through. Now, creating a language is not a simple matter of taking existing words and coming up with some nonsense…

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Interview: An academic look at Life is Strange

November 3, 2015
Academic/Interview/Interviews/Life is Strange/Luis de Miranda

One of the things that I am most excited about with the games industry are titles like Life is Strange. More than simply entertaining games, works like Life is Strange also have academic merit, offering experiences through the interactivity, visual design, and narrative that come together to provide us with…

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game-academics-crowdfunding-experience

June 4, 2013
Academic/Chris Moore/crowdfunding/Interview/Interviews/kickstarter/Pozible

If there is one thing that Dr. Chris Moore, Lecturer of Media and Communications at Australia’s Deakin University and one of Australia’s foremost academics studying games, has learned about a crowdfunding project it’s that doing one successfully requires a unique marketing skill set than many indie game developers will find…

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