Trip World reminds me a great deal of Kirby games. It’s an obscenely cheerful platformer that stars a blob-like critter who can take on a variety of forms.
It’s also obscenely short, just like Kirby games. To get the big reason why you might not want to invest $Aus5 on this game; it’s over in around half an hour. With just the five worlds, each over in just a few minutes, Trip World might even be thinner on content than Kirby’s Dream Land. So you’ve been warned.
That said, this is half an hour of real fun. Yakopoo, the little bunny-crossed-with-Kirby critter bounds around the five levels with real spirit. He’s capable of turning into two extra forms – a helicopter (allows him to fly for brief periods, though he can no longer walk), and a fish (allows him to swim). Thanks to the brevity of the game, these extra forms are not used to their maximum potential, but they help spice up a level design that is quite simple.

Then there’s the powerups, which are unnecessary but fun. Each of these turn Yakopoo, Kirby-style, into a different form, and give him a new ability. The ball is invulnerable and can jump really high. The flower allows Yakopoo to spit seeds at the enemy. If they hit, the enemy grows a flower on his head and is pacified for a while. Levels can be completed without these powerups, but they’re fun to play with.

That makes Trip World a curiosity, rather than an essential purchase. There’s already a lot of good platformers available for download through the eShop Virtual Console; from the classic Super Mario Land 1 & 2, to the hardcore Gargoyle’s Quest, the obscure Avenging Spirit and, of course, Metroid II. Trip World is the least essential of all of those as a game, but there is something – call it an X-factor – that makes it a really good second string title to have sitting on that SD card.
-Matt S

