When a game comes out every single year, it is inevitably going to face some criticism. Players quite often find themselves feeling fatigued. They cite minor improvements, or small touchups as the only changes and have a tendency to feel that the publisher is making a quick money grab. There is probably some truth to that – but while I have no doubt that many of the developers feel passionately about what they do, the games are made and sold for the purpose of making money. The trick then is, to determine if the game is fresh enough, changed enough or simply good enough to pick up.
Another area of dramatic improvement? The presentation. This goes for the graphics used for updating player information and scores to the announcers calling the game.Last year’s Madden was horribly announced. Gus Johnson and Chris Collinsworth were badly timed when interacting with one another, and some of the things they said were simply broken and completely inaccurate. That is not to say that the new team of Jim Nantz and Phil Simms is flawless, because oddities still occur. You will sometimes hear Nantz say the exact same thing two or three times in a game, and either one is prone to giving commentary that does not precisely fit the action. My most glaring instance was when Nantz ridiculed the opposing team’s quarterback for missing his wide open receiver with this pass. The problem with that? The quarterback was spiking the ball to stop the clock, not trying to hit someone on an out route. I also do not miss the sometimes seemingly random collection of rockers and rappers that made up the last several Madden soundtracks. I much prefer this year’s composed selection of music that reminds me a bit more of the NCAA football games.Also, the physics can definitely get broken for a play here and there. I have the glitchiest safety in the history of the game, due to a quarterback trying to scramble and get rid of the ball, only to have the ball appear in the air, moving backwards along the ceiling, until it went out of the back of the end zone. When I looked the stats up on that play, it registered as a negative quarterback rush, stating he had run out of the back of the end zone to trigger said safety. Really, really weird play.
There is also a Madden Ultimate Team mode, which is like a collectible card game of sorts. The better you perform the more coins you can get. With coins you buy packs of cards. You then assemble a team out of these packs of cards and play exhibition games against the computer or another player. This is not my favorite mode – I much prefer the depth of the Connected Career modes, but it is not a bad time killer in between league games.– Nick H

Massive review, Nick, and great read! 😀 I've got a copy of this myself, we should play some time.
Thanks Matt!
Sounds like a plan to me. If you're up for a connected career online or just some head-to-head, let me know. I've been eating up the connected career mode this year. Madden has had some RPG elements in place for a long time, but they are especially evident in this year's release, and really has had me hooked since release day!