It’s not often that I get hooked into a puzzle game because of its story, let alone because its story elements are more intriguing than the actual gameplay itself, but that’s exactly what happened with Quell Memento.
The first thing I did after the game kicked off was to touch the screen, causing the glass title screen to shatter rather spectacularly and immediately hooking me in. Then, slowly as I progressed through the puzzles, this story explaining it all was narrated to me in a drip feed of intriguing bits and pieces. It’s a very simplistic story, sure, but at the same time it is paced out so well that it kept me interested right through to the end, and this is not something that I have seen too often before.

There were a few occasions where I was stuck and could not work out the solution. Luckily there are no load times and because the levels themselves are so short you won’t find it such a pain if you fail a level a few dozen times working out the solution via trial and error. While it’s a feature that is good for those who struggle, it also means that these aren’t truly puzzles – it’s just too easy to guess your way through to the solution. It’s a pity because if the developers had have taken these ideas and built layered puzzles around them they quite genuinely would have been rewarding brain teasers. For people who are getting stuck often there is a hint system, which you can access by collecting coins. Coins are gathered by completing levels.

Quell Memento is definitely not the best puzzle game available for the Vita. Not when the console has games like Lumines and Thomas Was Alone running on it. But, if you are looking for some decent game design that which offers in interesting narrative in between the puzzling then Quell Memento is for you.
– Sam M
Contributor
