The original Toki Tori was released for the Game Boy Color on Semptember 12th, 2001. During the nearly 12 years that it took for Toki Tori 2 to become a reality, developer Two Tribes spent over half of that time being a game studio dedicated to the creation of games based off of licensed properties. With the rise of digital game distribution in the late 2000s, Two Tribes took a gamble and decided to remake the original Toki Tori for the Nintendo Wii’s WiiWare service. This was the springboard point that allowed the developer to fund its own projects and escape the grip of contracted game development, with its ultimate deceleration of independence seemingly taking the form of Toki Tori 2.
What is better is that Toki Tori 2 manages to be an extremely high-quality product while working within those limitations. The opening of the game is where all the elements are at their peak. After flashing a brief summary of its controls, Toki Tori 2 throws the player into a forest filled with colourful surroundings and animals. Before five minutes can pass, the player has been introduced to a conflict, given a goal, and completed several puzzles all without the use of any on-screen text.
The art assets were crafted with luscious detail, the music evokes the intended mindset with high-quality composition, and the difficulty curve is accurately placed to keep progression from either halting or breezing by the player. This, combined with the open-world element, visually focused narrative, and pace of new puzzle elements learned within the game, gives the player a real sense of adventure in a world that is more fantastical than this dull Earth. Very few games can evoke that sense of adventurism and Toki Tori 2 has been the first game of 2013 which actively engaged my curiosity bone.
– V8Ninja
Contributor
