Sorcery Saga: Curse of the Great Curry God is a revival of a niche series in a niche genre, boasting otaku appeal and being released during a slow period. It’s not going to set the North American charts on fire with that approach but it certainly set my heart ablaze far more than I anticipated. While not the most technically sound title, it turned out to offer the rawest fun I’ve had on the Vita.
That investment plays a vital role in making Sorcery Saga so compelling. As is usually the rule, you’ll lose your items and money upon death so you’ll be naturally inclined to get as far as possible. You’re penalised for failing but your core assets can be easily protected. There are even ways to protect your expendables but they often come at the cost of your time investment in that run and character growth. It’s a formula that cleverly balances two extremist approaches to the genre.
But broadly speaking, Curse of the Great Curry God is so gripping that it overpowers even the occasional monotony. Even if Kuu’s unpleasant tendencies can drag the pacing at times, the game rarely feels as repetitive as many dungeon crawlers. Besides, you can always take solace in knowing there’s more A-grade banter awaiting you at the end. Technical Editor


