The game of this week has, without a doubt, been Stray. The cyberpunk adventure game about a cat in a world of robots has been winning hearts and minds over, and people haven’t stopped talking about it all week.
But the game has caused one other line of discourse to re-emerge. The age-old argument that somehow a “short” game isn’t worth the money and that the amount of “content” you get in a game determines its value.
In this video, we challenge that idea (Also, check out our review!).