Interesting games on November 30

7 mins read

List by Matt S.

I’m a big fan of for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, allows you to be transgressive, subversive, and downright dangerous. It’s a true “art gallery” for game ideas and creative developers, and it should be celebrated for that.

What makes a little difficult at times is finding things that are interesting to play. Discovery is a real issue when great ideas are buried among high school projects and nasty little efforts to scam a quick buck from players. With that in mind, I thought what might be helpful to readers would be if I did a brief write-up of interesting games that I’ve come across on each week. In many cases these games will be unfinished or “in development,” but I’m highlighting them because they promise something special and are well worth keeping on the radar.

Note: I also haven’t played these games. I highlight them as interesting based on the description and concept. Where I find the time to do actual reviews or other coverage, I will compose separate articles on the game in question. These aren’t so much an endorsement (or piece of criticism) as they are a head’s up.

Naturally, if you want to pick up a couple of the Dee Dee visual novels while you’re there on to support our work here, I would be eternally grateful! There’s a new one that recently came out, Sade!

Happy Holidays Calendar

I want to say first up that some of the games in this week’s wrap seem pretty dark, and that’s not really fitting with the vibe of the season, what with Christmas coming up and all. So I want to start this week off with a very seasonal game – an advent calendar of spot-the-difference puzzles!

I’ve always loved the advent calendar and the count down to Christmas. We do one on DDNet each year, after all! The idea of Happy Holidays Calendar is that each day you’ll pop open one window of the seasonal-themed house, solve the puzzle, and then get on with your day. Each artwork is themed, with hand-drawn art featuring snowmen, trees, snow and carolers, and there’s a chill soundtrack and no time limits to play. It’s meant to be relaxing and even enjoyed by the whole family as the 24 days ticks down. It’s as simple as simple comes, and only really designed for this season, but it’ll get you in the mood, for sure.
This game is absolutely gorgeous, with a beautiful and unique aesthetic and art direction. That’s the first thing that you’ll notice about Slice of Sea, but as you dig deeper you’ll come to realise that this has the potential to be a game that really grows in stature and prominence over time. It’s an adventure/puzzle game in which you do the usual – collect items, solve puzzles, and make progress from screen to screen – but the developer’s stated goal is to be a constant joy to simply look at, and it certainly seems to achieve that.  

In Slice of Sea you play as Seaweed, a creature that desperately wants to get back to the ocean after being trapped in a desolate world of dust. The art is drawn by hand, the puzzles seem to hit that perfect balance between challenging and rewarding, and this is a game that in every way calls back to the heyday of the point-and-click adventure. It was released a little earlier this month on Steam, and while nowhere near enough people have played it, those that have are overwhelmingly positive on the experience. 

Nott Longa

What if Tron was horror? That’s my impression of what Nott Longa is offering, and obviously, that’s something I’m pretty keen on experiencing. After all. Horror is good. Tron is good. Putting the two together should work a treat. In Nott Longa you play as a character that has discovered an abandoned game room and somehow gets sucked into an arcade machine, where time has lost all meaning and the sun no longer rises.

What is available on currently is the opening chapter of what is meant to be a story-driven graphic adventure that “mixes retronostalgia and Italian ancient folklore.” That means you’re getting ancient rites, languages and beliefs to go with aliens, space ships and sci-fi, and all that is wrapped up in an incredibly dark 1-bit aesthetic. This game could well become something majestic. Dark, but majestic.


To round out this week we’ve got another game that features my favourite aesthetic (i.e. the Game Boy aesthetic). Unstable isn’t actually a Game Boy game though. It’s actually designed to play on the same Creepypasta tradition as that haunted Zelda game story from years ago. I.e. it takes on the concept of a “lost cartridge with frightening bugs in it” and runs with it.

Unstable was developed as a game jam project (the “Lost Cartridge Jam 2021“, which might just be my favourite concept for a game jam ever). It’s not a commercial project, and it can be played in your browser (though you can also download a copy). It just seems like a whole lot of fun that will last you for a few minutes of creepy weirdness. Give it a go! 

– Matt S. 
Find me on Twitter: @mattsainsb

This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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