Interesting games on August 2

9 mins read

List by Matt S.

I’m a big fan of for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, allows you to be transgressive, subversive, and downright dangerous. It’s a true “art gallery” for game ideas and creative developers, and it should be celebrated for that.

What makes a little difficult at times is finding things that are interesting to play. Discovery is a real issue when great ideas are buried among high school projects and nasty little efforts to scam a quick buck from players. With that in mind, I thought what might be helpful to readers would be if I did a brief write-up of interesting games that I’ve come across on each week. In many cases these games will be unfinished or “in development,” but I’m highlighting them because they promise something special and are well worth keeping on the radar.

Note: I also haven’t played these games. I highlight them as interesting based on the description and concept. Where I find the time to do actual reviews or other coverage, I will compose separate articles on the game in question. These aren’t so much an endorsement (or piece of criticism) as they are a head’s up.

Naturally, if you want to pick up a couple of the Dee Dee visual novels while you’re there on to support our work here, I would be eternally grateful! There’s a new one that recently came out, Sade!

The Shore

First up this week, we have The Shore. The Shore is a horror game based on the works of HP Lovecraft, and I do like my Lovecraft. Games that use him as source material can be very patchy, but this game, in particular, seems to have a really nice visual style, which certainly piques my interest. It looks like something like Myst, but Lovecraftian, and it seems like it is a genuine effort to capture the atmosphere and mythology of Lovecraft’s distinct style.

As the game’s description says: As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, Andrew’s moments that will make you question his sanity, and a series of slow burn scenes. It’s only by mastering the artifacts of the old gods combat mechanic that they can stay one step ahead of the darkness that tries to swallow the world of his, but will that be enough?. That is not the clearest English I’ve ever read, and the game developer could probably use with an editor to check over their work, but as long as the game captures the atmosphere and is legible, then it is shaping up to be a pretty decent looking game, indeed.
Street Eats

Next up we have a rather cute looking game called Street Eats. This game is a cooking stall “simulator”, and having spent quite a lot of time recently playing that most excellent Fate spinoff cooking show, I am very much in the mood for more Cooking Mama-style titles.

It is a simple slice of life game by the game’s own description, where you play as a young entrepreneur living in the rural Japanese town of Kawamachi. By day you hang out with people and collect ingredients, and then at night, you get to cook for the patrons. If you do a good job, you make money and stuff. It all looks pretty standard and straightforward, but this game has a really nice aesthetic that should sell it above the many other titles that do this kind of thing. Beyond that, it just seems like a wholesome, good time, so well worth a look into if you have ever enjoyed a Cooking Mama title.

Grey Legend

As I’ve mentioned in this regular feature on DDNet in the past, I am a big fan of the Game Boy aesthetic, and one of the things that is particularly good at is giving developers the chance to make these kinds of games that are otherwise not commercially viable. With that introduction, Grey Legend is a Game Boy-styled RPG in all its greyscale glory. You only need to take one look at it to know that this would not be commercially viable to any meaningful degree, but through the release, we do have the chance to play something that is a clear love letter to the games of yesteryear.
This one was developed for a game jam and so it is quite short, sweet and to the point, but it does look like it has everything that you would want in an RPG: it’s got combat it’s got areas to explore, and it obviously has a narrative. You know, all the important bits. It’s not actually playable on the Game Boy via emulators, and though it looks like it has been designed for that console, it is actually a more detailed project than that, such that it wouldn’t work on the primitive hardware. You will need to play this on your Windows device, though it’s optionally free if you want to give it a go. Hopefully, it is downloaded and played enough that the developer gets a chance to continue to develop the idea from here. I do love this platform for its ability to give developers a bit of feedback about their prototypes and first effects, and from there they can figure out whether it is worth continuing to flesh out into a full project. I reckon this one has real potential.

A Long, Long Love Ago

Finally, for this week, we have the obligatory visual novel. We mention at least one each week only because is such the perfect for them. This time around we’re looking at a romance visual novel that promises to be short, sharp and to the point, with some beautiful art and full production values. To note; this one does have adult scenes in it, so you should be aware of that going in that it’s very much an NSFW title, but with that said, it does seem to be a cap above the usual exploitation that we see with adult VNs on In addition to what seems like an interesting story, it is also fully voice acted in Japanese, and that is quite impressive given that the asking price is just $7.

While this is the developer’s first release, the team has released a number of titles on Steam in the past. None of which are particularly well known, and this is a very indie developer, but they continue to push forwards and trying new things (as far as I can tell this is their first VN), and if this game is even a fraction of how good it looks, this developer might well be one to keep an eye on into the future.

– Matt S. 
Find me on Twitter: @mattsainsb

This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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