Cyberpunk 2077 is just around the corner now, and it’s a game that people are obviously very excited for. But news emerged this week that was a little concerning, insofar as the game’s narrative and theme are concerned: a developer working on the game has spent 175 hours playing it… and hasn’t even completed it yet.
You’re talking about a game five times the length of the infamously long literature classic, War and Peace, at that point. And the thing is, the longer any narrative goes, the easier it is to lose control over its themes and potency.
And why is gaming the one and only art form where “length” is considered a measure of substance and quality?
These are questions I ask in this video in response to this week’s news. Let me know your own thoughts in the comments!
– Matt S.
Find me on Twitter: @mattsainsb