The catch-up coffee: Thursday, April 5, 2018

6 mins read

News by Matt S.

Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news anchor, Dee Dee)!

Shantae’s getting costume DLC! Including a bikini!

Shantae: Half-Genie Hero is already a really, really good game, but it’s going to be even better thanks to this trio of new DLC costumes, being released in a single pack, for just $8 US. Best of all is that you won’t have to wait long at all for these costumes; they release on May 8.

Even more impressively, these costumes are not just for aesthetics! Each of the three costumes adds a very different way to play, with new challenges and opportunities. From the press release:

These fabulous outfits aren’t just for show – they also provide Shantae with three brand new arcade-style play modes! Bounce off walls, throw stars, and teleport with the Ninja Costume; beat the life-draining heat by collecting sunscreen in the Beach Costume; and lay down the law with your pellet blaster and block- shifting ability using the Mighty Switch Force-inspired Officer Costume. Indulge your passion for fashion while testing your mettle with this chic and challenging DLC!

Aussie narrative masterpiece, Killing Time At Lightspeed, is coming to iOS

You never know what the last thing you say to someone will be. 

So opens the media release behind the iOS port of John Kane’s brilliant Killing time At Lightspeed, one of the best, most creative, and most distinctive games that has ever been produced in Australia. Previously exclusive to PC, the game is now going to be available on iOS (iPhone and iPad) from April 12. Yes, just eight days away.

I’m really not exaggerating the quality of this game, either. It has been awarded with all kinds of indie and narrative awards. As you can see from the trailer, it’s all about the interplay between technology and relationships between people. It’s reflective, smart, and absolutely worth your time. Add this to the “to do” agenda!

Acclaimed adventure game, Yesterday Origins, is getting a Nintendo Switch port

If there’s one genre we can’t wait to see truly inundate the Nintendo Switch, it’s the adventure game. Being able to take some of the classic tales that that genre has woven over the years on the go with us is very appealing indeed. Genre specialists, Microids, has announced that it is bringing a solid modern example of the genre to the console on May 31st.

From the press release:

It all starts in the 15th century, when the young John Yesterday is imprisoned for sorcery by the Spanish Inquisition. After escaping, he undergoes an alchemical ritual that makes him immortal. But things do not go as planned, and each time he is resurrected he loses his memory, retaining only flashes of his previous lives. In modern times, John lives peacefully in Paris with his girlfriend, Pauline. She is also immortal, but unlike John, she has kept her memories of her past lives. Together they will try to solve the mysteries of the past and reproduce the ritual so that John can keep his memories. They are not the only ones in search of these secrets however…

The Lost Child launches on western shores in June!

The Lost Child is a dungeon crawling JRPG about an occult journalist capturing monsters and forcing them to do his fighting for him. So Pokemon meets Shin Megami Tensei and Wizardry, basically. It’s being localised by NISA, and we have a release date for it now: June 19 in America, and June 22 in Europe and Australia.

The game will be released on Nintendo Switch, PlayStation 4 and PlayStation Vita. If we’re forced to pick just the one platform, we’d probably go with the Switch, what with that lovely big screen for play on the go and the gorgeous art that the dungeon crawler genre is usually known for, but whichever platform you go with, we’re betting that you’ll have a cracking time with this one.

Oh, and the monsters are names after Lovecraftian monsters. That’s not to say this is a Lovecraftian game, but you’ve got to love anything that throws a “Cthulhu” in there. That’s not an optional thing, mind you. I demand you love it.

– Matt S.
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This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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