choices-matter-in-2117-quantum-suicide

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2 mins read

From a two-woman company on the Gold Coast of Australia comes Quantum Suicide, a Japanese-style visual novel. I am absolutely delighted to be able to share this news for three reasons: one, an all-female indie development company; two, the company is based in Australia; and three, the game looks really awesome.

In Quantum Suicide, it is 2117. Approximately twenty years earlier, the Earth’s brightest minds left the dying planet for an inter-generational mission (the goal: to find livable planets) on a spaceship called The Everett. You are playing as a second-generation researcher, someone born aboard The Everett. Quantum Suicide is all about the choices you make and the resulting events. Of course, there is love and friendship to be found, but there is also a murderous AI and crew members are at a breaking point.

Now, I personally avoid games set in space because they make me feel tiny and then I have an existential crisis. But Quantum Suicide’s story intrigues me so much that I am being drawn to it regardless. And I’m not the only one: it has been less than a week since Cotton Candy Cyanide’s Kickstarter campaign for the game begun, and it is already over 80% funded. It’s also been Greenlit on Steam. The game features the option to play as male or female, and there are six people to court (three male and three female, each with their own sexual preferences). There are fifty (FIFTY!) hours of gameplay promised, as well as over 30 different endings and original music.

The folks over at Cotton Candy Cyanide have been heavily inspired by series such as Danganronpa and Virtues Last Reward, so you know there will be difficult moral choices to make as the game progresses. If you’re as interested in Quantum Suicide as I am, visit the Kickstarter page for more information or to pledge. There is also a website with a free demo available now.

– Lindsay M.
News Editor

This is the bio under which all legacy DigitallyDownloaded.net articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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