Brave Tank Hero’s core component is its “story” mode, which tasks players with operating a tank and completing missions. Players can select their choice of a light tank, a heavy tank, or a battle-intensive one, all of which can then be powered up by carrying out the aforementioned missions competently. Each tank comes also comes equipped with a lock-on function to ensure dealing with battalions isn’t totally overwhelming.
All immediately heads south when it comes time to play these missions, however. Given that real-life tanks are relatively sluggish vehicles built primarily for their destructive prowess, it’s natural to expect Brave Tank Hero’s operations would be unhurried and methodical ones that champion using wit to exploit that innate power. It’s disappointing, then, that the extent of dexterity required to conquer most armies is auto-locking onto an enemy from a safe distance and gunning them down before they can stand a chance.
In fact, when you’re asked to do anything remotely complicated the control scheme falls apart. The lack of a controllable camera is a crippling flaw that limits your range of vision with no deliberate merit and trying to swap between targets using the lock-on system is a certified nightmare. Although basic tank movement operates just fine, the nefarious controls are deadlier than the actual tanks around you in times of crisis.
Although not the most imaginative take on the genre, Brave Tank Hero could have been a thoroughly respectable tank combat game and a breath of fresh air in the Wii U’s library. What’s on offer, however, is so haphazardly executed that it tanks at every turn.
– Clark A.