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News by Jedediah H.

Borrowing ideas from occultism, which is the study of spiritual reality, and theosophy, which concerns the nature of divinity, developer Encryptique’s breakthrough title, Tulpa, appears to be a phantasmagoria of combined, grim perceptions.

Taking place in a shifting world, Tulpa sets you in the role of two characters, Ophelia and Oliver, who perceive the environment in differing ways. The world transforms to reflect their respective secrets, making them both essential in interpreting information and solving puzzles that will help Ophelia discover her forbidding origin.

That guy’s too tall to trust, but too spiffy to be up to no good.

With Oliver’s telekinetic powers, which allow him to interact with otherworldly objects, and Ophelia’s ability to muscle-around stuff in the material world, it shouldn’t be too difficult to investigate the bizarreness while keeping Oliver close by; if Oliver wanders too far from Ophelia – since he is her Tulpa, a being constructed by the will of her mind and spirit – she will enter a state of insanity, resulting in the sound of deathly inevitability.

“A tree house!”

The surrealistic visuals were inspired by the works of Salvador Dali, Jacek Yerka, and other artists both known and unknown, while the game-play was influenced by the designs of Yume Nikki, Limbo, and American McGee’s Alice.

Someone’s pea-cocking, and it ain’t Oliver…

If Tulpa has you all sweaty, scared, and curious, do the developers the courtesy of voting for it on Steam Greenlight. I’m sure they’d give you a piggy-back ride in thanks for your support.

-Jedediah H.
News Editor
Ask about my forbidding origin at:
Watch me be up to no good at: 

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