Impressions by Mike B.
Darkout is a game that partially comes from the crowdfunding scene. Although development team Allgraf was very close to completing the beta of this game prior to its crowdfunding campaign, the Indiegogo campaign is what propelled the game from being largely unknown to something that caught the eyes and ears of the curios. However, unlike some other crowdfunded games, there has been absolutely no discussion about Darkout since its release in early December. I’ve seen no one praise, criticize, or even be intrigued by Darkout. To me, this signals one of two things; either Darkout is extremely mediocre or the public simply can’t care about it. And after a successful crowdfunding campaign it was always going to be unlikely that the public didn’t care about it.
Darkout also is burdened by the same problems that its inspiration has though. The biggest similarity is that it can easily take hours to get anywhere substantial for both beginner and veteran players. While I completely understand why this time investment is present and even crucial to the overall game design, the fact that it is needed at all is a crutch which can easily hamper a lot of people’s enjoyment, mine included. Darkout also has the Terraria problem where it doesn’t try to ease new players in at all. Another problem originating from Terraria is that Darkout has no clear or acknowledged end-state, at least from all that I’ve seen. Of course, Terraria has a big following, and that same community will not be fazed in the slightest by Darkout’s issues, but they bear mentioning for anyone who wasn’t caught by the Terraria bug.
On top of all of this is the fact that Darkoutappears to still be in development despite being released. While there is no, “In Development,” or, “Early Access,” banner atop the game’s store pages, there are various stages of development that are have been laid out as a plan. And these stages list some very significant game elements that would dramatically change the gameplay of the title, such as vehicles, fellow survivors to interactive with, and most critically, and end game. While I don’t feel justified stating that this is a ploy from the development team to try to get from sales from those weary of incomplete titles, it is very questionable that Allgraf is selling a fraction of what their grand vision for Darkoutis supposed to be without any true guarantees that these features will ever happen. – Mike B.
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