Review by Clark A.
To say Valhalla Knights 3 expects the player’s full attention immediately would be quite the understatement. Before hitting the half-hour mark I witnessed a gratuitously detailed history of the world’s nations, a corrupt emperor turning on an already corrupt world, the legend of a master thief, an uninformative flashback of my character, men being hacked up, women getting berated, and the fall of the nation. If that last sentence sounded muddled, you’re in for a treat. Constant perspective swapping and informational tidbits thrown into the midst made for me a rather muddled introduction to the series.
The gameplay itself takes the theme of orderly disarray to heart. Valhalla Knights 3 is structurally similar to many MMORPGs, boasting a focus on completing quests. What sets it apart is the combat, which quickly evolves from being a two-man affair to many seven on seven brawls. While the small-scale skirmishes are easy enough to slash through with a basic sense rhythm, everything becomes progressively more convoluted. You can switch between playable characters on the fly, but you’re probably not going to aid your comrades much given how quickly a battle can spread out.
And believe me, there’s more than a bit of number crunching and micromanagement here. I suspect this one will be fairly niche as a result, but fans of such titles will become progressively more thrilled as the intricacies are revealed. Between seven playable species, highly customizable character stats, abilities, and classes (complete with even more complex subclasses), there are many aspects to keep under close scrutiny. You’re going to want to experiment with all these options as well, since the difficulty escalates at regular intervals. Regrettably, you’ll find yourself repeating several bland fetch quests to do so.
The game also suffers from some of the slowest load times I’ve encountered on the Vita sans Wipeout 2048. This is not something I would normally address, but I believe it bears mentioning since navigating the central hub can be nightmarish. Five seconds spent trying to exit a small house can become forty due to the way areas are loaded. The more expansive environments are loaded at once, but the process of shopping and finding quests, which should be the game’s downtime, becomes exhausting. Depending on how much you value visual grandeur though, these rough patches may be justifiable; Valhalla Knights 3 definitely looks the part.Technical Editor
