Review by Matt S.
The genre that Vita owners have been crying out for like none other is the shooter. With a powerful processor, nice wide screen and dual control sticks there is every reason that we should have had many entertaining shooters so far on the console, but we just haven’t.
With many attributing the lack of shooters for the Vita’s poor showing in the western markets to date, eyes turned to Killzone Mercenary to reverse the fortunes of the console. Good news! It does. While Killzone Mercenary is perhaps not the outright classic shooter that will sell Vita consoles by the shipload, but it’s certainly an A-grade game that will help people recognise that the Vita does, in fact, have titles of note.
The “Mercenary” in the title adds a nice touch to the game. Playing as a Mercenary, every kill, every mission accomplished and every feat is rewarded with cash. That same cash can be used to buy weapons and other upgrades. It’s a nice way to tie progress in with in-game actions, and of course the lure of loot is reason enough to keep playing through the less engaging parts of the game’s reasonable length campaign.

That sounds like a criticism, and in fairness I do tend to be critical of this genre for that reason, but Killzone is a load of fun despite failing to even come close to deviating from the genre formula. The guns have a nice weight to them and the environments are rich with detail, even if that detail isn’t interactive in any meaningful way.

Arenas in Killzone’s multiplayer are small and furious to account for the maximum of eight players on the map in total. Thanks to a large patch the online infrastructure is robust with no dropouts and I’ve yet to encounter any glitching.
But by the same token it’s not perfect. Thanks to the small size of the maps I struggled to find vantage points for my preferred style of play – sniping. I also had a habit of running into an enemy on warpath about a second after respawning. I know I’m not great at competitive shooters, and I found this one a little inaccessible and heavy on the twitch skills for my liking. With that said I’m certain that a community will form around Killzone’s multiplayer because I do think that this will suit how many like to play games of this genre.
Everyone knows that shooters are not my area of specialty, but as far as I’m concerned if a game of the genre can check the technical boxes and keep a healthy energy to it, then I’m pretty sure that it’s achieved what the fans want from it. I’m fairly certain that Killzone has done enough that even the hardcore shooter fans will appreciate it.
– Matt S.
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