Review by V8Ninja.Is Armed Sevena SNES game that forgot to be released? Because if not, it sure does one masterful job convincing me otherwise. Everything, from the art design to the music to the simplistic controls, gives off the vibe of a game released when Mario was the bees knees and Sonic the Hedgehog was the coolest and/or fastest thing alive. Unfortunately, this entails both positives and negatives.
Unfortunately, there are some minor quirks that can get in the way of the shooting action. The biggest offender is the lack of a pause button. Yes, while playing a stage the player cannot pause the action in any way. Thankfully, the levels are shorter than what fans of the 2D shooter genre have come to expect, so this is not a massive problem to the player. Moving on, some weapons feel slightly imbalanced in the game. Some weapons start out too weak and others too strong, so in effect there’s a small range of weapons available to players to choose between. Finally, there is no story in the game whatsoever. I am completely understanding of the fact that the game designers want to focus more on the gameplay when their resources are limited, but there is quite literallyno story at all. The only words I could find that explained anything about the setting, context, or motivations of anything were “1989, After the Gogah War.” A couple or paragraphs would have been sufficient, but as it stands the lack of context might frustrate some people.
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