The match three/ jewel game mechanic has been around for a very long time. I have always found those types of puzzle games to be enjoyable. I tend to be pretty good at them and can appreciate how approachable they are for casual gamers. Sometimes games such as Bejeweled or Tetris are the only games I can get my wife or father to play with me.
That being said, I have found myself personally appreciating variations of this formula – especially when they have RPG elements to them (games like Puzzle Quest, Gyromancer and Puzzle & Dragons all come to mind). The story in Jewel Adventures does not do anything particularly special, but it does put some new twists on the traditional formula that I rather enjoyed.
You control a mage who sits on the right side of the screen, as enemies march toward her from the left side. As you complete combinations, you sometimes cast spells that can destroy said enemy, buying you time to complete your objective – until a new enemy comes out.

Along the way you earn coins, which you can use to buy structures for a very simple sort of town you are responsible for. They give you certain perks, like maybe a new spell that lets you spend some magic points turning a target gem into say, a fire gem, allowing you to complete a potentially pesky pattern you could not before.

There are enough modes and new twists on the traditional match three gameplay that Jewel Adventures will probably appeal to puzzler fans. It is not my favourite game in the genre, but I enjoyed it all the same.
