Anna is a first-person horror game. Now, if you have been paying attention to the video game scene within the last five years, that description instantly makes you think of Amnesia: The Dark Descent. And this is the part where I tell you stop it; Anna is most certainly NOT a horror game in the ilk of Amnesia, both mechanically and in terms of quality. While it is obvious that the first outing from an independent developer (Anna creator Dreampainters) will almost always not be as polished as the fourth outing of an independent-edging-on-middle-tier developer (Amnesia creators Frictional Games), Anna does not have the excuse to be as bad and lazy as it is.
Mechanically, Anna has all of the trappings of an adventure game. Littered throughout the environments are puzzles and objects, those puzzles of which will need to be completed with the following objects or combinations of those objects if the player wants to proceed. However, the game also brings along another, extremely frustrating trapping of the adventure game genre; moon logic puzzles. The first puzzle of Anna seems simple enough; the door to the sawmill is locked and the player is charged with finding a way to unlock that door. Real-world logic would dictate that there must be some key to the door, which could be hidden anywhere in the environment. A smart adventure game designer would take this logic and work a way so that the player would use the several objects in the environment in clever but plausible ways to gain access to that key and thus the inner workings of the sawmill.
Anna, also being a horror game, does try to scare the player. Sadly, a majority of the scares are ineffective to even to those who have had little experience with horror media. And the scares that are really effective (I guarantee there is a handful) come with a catch twenty-two; the scares have no consequences attached to them. I do not mean in the traditional, “It is a video game, of course there are no consequences,” sense; the scares have literally no effect on anything despite the games description saying otherwise. For aware or returning players, this can be a real hamper on the experience.