You’ve got to admire the logic and historical accuracy of video games. According to Samurai G, Tengu (the famed “Harbinger of War”) sealed his devastating power inside thousands of gold coins. These coins are conveniently scattered throughout a linear path whilst suspended in mid-air. Despite the presence of an enemy force large enough to collect all the gold in a timely manner, our hero Tetsuo presses onward.
I once had to wait about 20 seconds for the game to start moving again. I (falsely) concluded that the game was loading an elaborate action scene, but all I saw whilst in limbo was sluggish animation and moments that had me convinced the 3DS was frozen. The icing on the cake was stumbling into an instant death trap right after the game decided to function again.
Still, your will to put up with that difficulty ultimately dictates the amount of enjoyment you can derive from Samurai G. If you’re incompetent, you’ll likely rip your hair out dying in the same areas ad nauseum. On the bright side, this isan endless runner. If you’re not interested in playing a game over and over, I question why you’re still reading this review after the words “endless” and “runner”. Does this justify the harsh, borderline archaic design? Probably not, but it would be equally unjust to dismiss the game based on its learning curve.

Oh I had no idea this was an endless runner! I've become quite addicted to those thanks to the endless amount of them cropping up on the App Store.
Might have to take a closer look at Samurai G then…