Rather than his obvious 2D highs, we’ll be ranking the more controversial half of Sonic’s career – his journey into the realm of 3D. We’ll also give you a brief rundown of each game as we go.
SegaSonic the Hedgehog – 1993
It’s widely hailed as the realisation of “bottom of the barrel” for many good reasons. Things are utterly broken in terms of gameplay, with lengthy load times, the most awkward hub world of the series, and copious amounts of glitches assaulting you at every corner. Just look up some videos and you’ll quickly learn why this game is so notorious.
While the Sega Saturn game was an improvement, I consider the Mega Drive game to be the real thing. As Sonic’s first stint in “3D”, 3D Blast was quite a strange departure for the blue blur. It was barely Sonic, debatably 3D, and certainly not a blast.
Gameplay revolved around defeating robots to collect Flickies in an isometric viewpoint. There wasn’t much speed to speak of, so it felt more like a plodding collect-a-thon than the natural transition from 2D to 3D. It also showcased just how unsuited Sonic’s controls are to an isometric game – you can feel frustrating controls at every turn. While not outstandingly terrible or a glitchy mess, it makes for an uninspired platformer.