First impressions of the game might lead you to believe that it is in the same vein as Metroid on the NES, but Return of Samus is quite deceptive. Whereas the original was an open-ended 2D space adventure, this sequel is mostly linear – just as pleasant in its own right. Your objective is to exterminate every single one of the 39 titular monstrosities. To do this, you’ll need to expand your ensemble of gadgets weaponry as you explore the monotone corridors of a foreign planet. Once you’ve felled a certain quota of Metroids, new areas open up. You’re continuously obtaining new beams and devices that enable you to access hidden items and defeat enemies more easily. The different stages of Metroids constantly get tougher to deal with, so you’ll dread their arrival (in a good, challenging way, of course).
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I actually prefer Metroid II over the original Metroid. I prefer it in color, though.
I actually prefer Metroid II over the original Metroid. I prefer it in color, though.
I've played this game for about an hour now, and I generally agree with Scypher. I'm not really a fan of Metroid, and this one is ok fun, but probably not my thing, and I don't feel like it has aged all that well.
I've played this game for about an hour now, and I generally agree with Scypher. I'm not really a fan of Metroid, and this one is ok fun, but probably not my thing, and I don't feel like it has aged all that well.