And what a ride this game is. A dungeon crawl in the truest sense, this Wizardry game shows how little the series has evolved over the years, and I say that with substantial respect. The central hub town is no more than a menu. Dungeons are explored in a first person view, and combat can be brutal. Run into the wrong enemies (randomly generated, no less) and it's going to be game over.
At your disposal are six slots for heroes, and a variety of classes that come together in traditional RPG fashion. So you'll be taking a mixture of fighters, wizards and rouges into the depths. There's two "rows" in which your team can be arrayed. The front row does the melee fighting. The back row is protected from the direct combat, but needs magic spells or ranged weapons to do their own fighting.
|What an unfortunate name for a bloke|
On the iPhone, though, Wizardry is an uncomfortable fit. Part of the problem is the fact that this is the kind of game best suited for extended sit down and play sessions, and the iPad is best suited for short bursts of play. On a technical level, it works - the sprite art shows up on the iPhone beautifully, and this is the kind of game that doesn't need music to appreciate.
The format is just the problem then, since any time you'll want to sit down for a hour or three to play a game the iPhone isn't likely to be your first choice. The iPad might be a better choice in those circumstances, but therein lies the second problem - there's no iPad app right now. It's iPhone only, so to play the game on the iPad is an ugly experience indeed.
That's especially a slap in the face when you consider how poor the English translation is. Some of the messages (especially during combat) are downright broken, and the game often forgets that women aren't meant to be referred to as "he."
It's a testament to the quality of Wizardry-style dungeon hacking that I can play through the poor translation, which is usually a personal interest killing pet peeve, but this is a premium-priced game in reality, and it's disappointing in the extreme to think that some people are going to be put off by the cheap early impressions.
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