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Why do strategy game developers ignore consoles?

Written By Matt Sainsbury on Tuesday, August 30, 2011 | 15:17

I finally got around to purchasing Military History Commander: Europe at War for the Nintendo DS recently. It's a game that's been available for over two years, but each time I'd come across it, a quick look at the back of the box suggested a version of Advance Wars, but with hexes. As such I'd passed it on, but at $10 I was finally willing to give it a chance.

I was wrong, of course - I should have had more faith that a game Slitherine published would be a more in-depth strategy game than that, but with the utter dearth of grand strategy games on consoles, it's honestly amazing that this game happened at all. Even then Europe at War is about as accessible to the "casual" strategist that grand strategy games come, but after seeing how well it works on the DS, I got to wondering why there are so few grand strategy developers and publishers that work with consoles.

For the uninitiated, grand strategy is a niche style of strategy game that is largely drawn, in theory and execution, from board games such as the classic, War and Peace. They typically land the player in a historical situation (World War II being the most popular), and require you to command armies, research technologies, deal with diplomacy and so on. Popular games like Civilization boil this genre down to its core elements, and present an easy-to-play package, but grand strategy games are usually more complex, with manuals of over 100 pages of content and rules, and more focused (one period of history and historically accurate scenarios, rather than thousands of years in a fictitious world).

Combat Command: Niche, yes, but superb
They can be real time or turn based, but either way, the consoles would be easily able to handle these games, as the number of inputs is usually minimal. Star Trek: Conquest is by no means a grand strategy game, but it showed how easily the Wiimote can handle turn based strategy games. R.U.S.E is far too simple to be "grand" strategy, but with PlayStation Move or the PS3 dual shock controller it's perfectly workable, and the pace of a grand strategy game doesn't get much quicker than that.

And as I've previously mentioned, even the DS is capable of handling a grand strategy game, so it's not technical challenges holding developers away from consoles.

The next issue, then, is the production cost. Grand strategy games, as niche genres, generally don't sell in the kind of bulk that would justify retail. Fortunately, modern consoles have download services and shopfronts, and through those, developers and publishers can take greater risks. All kinds of experimental and niche games find their way onto XBLA, PSN and even WiiWare.

And grand strategy board game developers, such as GMT Games, are actively recruiting support for iPad development. The App Store does share a similar style of environment to the console's online shops. So what is holding back these publishers and developers from these services, if there's no technical inhibitions now?

Hearts of Iron: A strategist's wet dream
One argument is that the potential audience would be too low for these games on consoles to be worth the effort. I dispute that. Especially by sticking to the download platforms, there's a serious market growth opportunity for grand strategy specialists like Matrix Games or Paradox Interactive with these consoles. Many console gamers have never experienced games of this style. Many consider the likes of Advance Wars to be "strategic."

While the incumbent audience of PC gamers need to continue to be catered to, publishers should be looking for new opportunities to find new consoles. Something relatively light, like Panzer Corps, would work really well as a PSN or XBL release. Combat Command could find itself a niche on WiiWare or the 3DS eShop, especially considering how barren both are for new releases these days.

Hearts of Iron should be on every game playing device possible.

The days where the PC was the easiest and least expensive way to product and then sell a game are diminishing. Thanks to the online shop portals of consoles, and the App store, it would be a great thing for a whole new audience to be introduced to such a wonderfully fulfilling and challenging genre as grand strategy.

Would you download grand strategy games, and play them through PSN, XBLA or the Nintendo download services?



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6 comments:

fun games said...

I absolutely would buy strategy games for my Xbox.

I own a number of Matrix games I would buy for my 360, play on my 52inch TV

Id love to see Indie games too, maybe some remakes of some old turn based board games, like the War & Peace one you mentioned, or some Miniatures games made with 3D graphics, BUT please for the love of Pete, TURN based, not real time.

Of course, Im old school I guess.

thanks for the article, let's hope someone hears it. :)

GamesAndBiz said...

Hi fun games,

Thanks for the comment!

I completely agree with you. I'd love for a turn based, tabletop version of a Warhammer game, for instance (heck, even allow people to "paint" their miniatures using PS Move or the WiiMote), or, as you mentioned, a video game adaptation of War and Peace.

There are literally legions of console gamers that have never been exposed to this stuff, and I think Matrix, Paradox Interactive, GMT Games et al, would be surprised with how many new fans they could find by putting games up for download.

Check this out said...

http://community.us.playstation.com/thread/3416427?start=0&tstart=0

GamesAndBiz said...

Thank you so much for that link! That's exactly the kind of thing I'm looking for!

Enigmatic Babylonian said...

Playing Hearts of Iron 3 would be a freakin' nightmare with a console controller. Romance of the Three Kingdoms seems pretty good on consoles, until you boot it up on your PC and find out it's actually a great game that's been seriously crippled on consoles to make it work.

Consoles work - just barely - for fairly simplistic strategy games, especially if the user is willing to move at a very slow pace. Yet for anything complex, especially requiring a lot of in-depth statistics and textual/historical information, consoles are totally useless. In the time it takes you to set up a single turn in Advance Wars I could stage an invasion of Ardennes on my PC, in a game orders of magnitude more complex.

Strategy game developers ignore consoles for the same reason tactical shooter developers do, because it rarely ever works and when it does it's still third-banana to the PC capacities.

Oh, and mods, which can turn a mediocre cow-patty like Oblivion into a raging monster of an RPG hardon.

Enigmatic Babylonian said...

The reason this doesn't exist is because of CopyrightWhores who think that every stupid idea you ever have allows you to prevent other people from having ideas.

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