Violet Wisteria is two things – firstly, it’s a brute of a game that wears its old-school homage on its sleeve. It’s also heavily inspired by the classic Valis series of fanservicey magical girl platformers. Things start off really well with a story sequence pulled directly from the PC-98 era of design. Gorgeously rendered art pieces explain the situation that…
I love Hatsune Miku. I’m pretty sure I’ve said that on this site before. However, I’ll keep saying it as long as the character and the games she appears in are as adorable as Hatsune Miku: The Planet of Wonder and Fragments of Wishes get published. Crypton – the IP…
Read MoreHave you ever played a game that feels like it was designed specifically for you? Jack Jeanne is just that to me. In fact, I’m working on a visual novel project myself, and I’m shocked at just how thematically and structurally similar it will be to Jack Jeanne (at least,…
Read MoreNightmare Reaper aims to be a blend of roguelike and nostalgic throwback to the “boomer shooter” era of Doom. In a sense, it succeeds. It is indeed a roguelike (with procedurally-generated levels and a need to start from scratch with each death), and it has the violence and manic action…
Read MoreThe original Etrian Odyssey, released in 2007, was something of a lifeline for the dungeon crawler genre. At least as far as consoles were concerned. After the NES and SNES enjoyed robust support from the genre, things dropped away significantly, and while there were still PC titles produced, it seemed…
Read MoreSunshine Shuffle is a fun and even clever idea that falls to bits in execution. There’s some genuine genius in there but it becomes such a struggle to play through far too quickly for its own good. Related reading: For a solid game of poker (and 50 other classic games…
Read MoreAt first glance, it’s difficult to understand Ghostpia’s appeal. You place static screenshots, out of context, next to the breathtaking art of Otomate’s visual novels, the vivid energy of something like Danganronpa, or even independent efforts like Sweetest Monster or Corpse Factory, and it’s really hard to see why PQube…
Read MoreFun trivia fact about me: After Hatsune Miku figures, the most collectible plastic I have in my home is a collection of rubber ducks. I’ve always liked them as a kid (and have always liked ducks in general), and they come in such a wide variety these days that they’re…
Read MorePuzzle Bobble is an amazing puzzle game. I use that tense specifically because it’s one of those concepts where the developers got it absolutely plumb right from the get-go, all the way back in 1996. Yes, that was a long time ago. But I’m right. Fire up a copy of…
Read MoreMonster Menu: The Scavenger’s Cookbook could have been something special. The premise is really quite clever, but unfortunately, it ends up relying too heavily on the roguelike foundations for that premise to really take flight. Survival is meant to be the core of the thing, and in theory, it reaches…
Read MoreVery, very rarely does a game get made about the Tokugawa Shogunate. There are thousands of games about the Sengoku wars that came immediately before, and there are plenty made about the end of the Shogunate as well. The 250 years in the middle, however, are largely blank (at least,…
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