“Cry to save the world,” “’Classmate’ (i.e. breed) to save the world,” “Defeat a person’s deviances (sorry ‘distorted desires’) to save the world,” “Sing to save the world.” The JRPG genre is positively filled with these abstract ideas of turning a certain emotion or action into a mechanic to build the game around. I suppose we shouldn’t be overly surprised…
It’s incredible to think that Bravely Default: Flying Fairy is 13 years old at this point. It feels like it was just yesterday that it was turning heads as a new spin on the JRPG genre and a brilliant homage to Final Fantasy in particular (Flying Fairy as the subtitle…
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