Here’s the problem with playing a single-player spinoff from a multiplayer property: If you don’t particularly care about the multiplayer that the franchise is built on, the single player, where developers will almost always double down on the various in-fanbase jokes, aesthetics, characters and themes, is really not going to go down well with you. Enter Splatoon and… well, me.…
I’ve already reviewed Gal*Gun: Double Peace twice – once on import when it was originally released, and then again when PQube localised it for the rest of the world. I don’t have too much to add to either of those reviews in terms of an analysis of how they play,…
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