I’ve been making my way through the surprise-dropped Tomb Raider Definitive Edition that landed on the Switch a few weeks ago, and with two new Tomb Raider games just announced (albeit with a new publisher), that turns out to have been good timing to remind myself of the direction that Crystal Dynamics has been taking the character and her adventures.…
I feel so naughty. Risen is banned here in Australia. It was refused classification back in 2009, for predictably nonsense reasons (it features drug use, which the Australian Classification Board absolutely hates in the context of video games). It has never been re-classified, meaning that it’s still not available here…
Read MoreWonder Boy is one of those classic gaming icons that you’ve probably encountered at some point in your gaming life, whether it’s the classic arcade game or the more recent remakes of titles such as Wonder Boy III: The Dragon’s Trap. I say “recent”, and then I look it up…
Read MorePeople often forget that Game Freak is more than Pokémon. Certainly, that’s where the big money is, but as a developer, the team have come up with some excellent smaller ideas too. Pocket Jockey on the Nintendo 3DS was one of the finest download-only games on that platform. Thank goodness,…
Read MoreI lingered round them, under that benign sky: watched the moths fluttering among the heath and harebells, listened to the soft wind breathing through the grass, and wondered how any one could ever imagine unquiet slumbers for the sleepers in that quiet earth. When you think of England’s iconic moors,…
Read MoreI don’t really understand why Idea Factory continues to experiment with action combat systems. Action combat systems are far more resource intensive to get right, and for a company producing JRPGs on a very small budget, it seems counterintuitive. Recent Neptunia titles, including Neptunia Virtual Stars and Cyberdimension Neptunia, have…
Read MoreOn this month’s Digitally Uploaded podcast, my fellow DDNet-ers guessed what Children of Silentown will be like. Their conclusion was Little Nightmares. And I’d have to disagree. There’s no running, no action, due to the point-and-click nature of the game. Thematically, I guess it’s kind of close, but honestly, I…
Read MoreI have reviewed Persona 4 Golden twice at this point. The last time I did – the PC release – I wrote 2,000 words about it. I’ve also penned several essays about the game’s themes, and enthused about it to just about everyone that will listen for the past decade.…
Read MoreMagical rings are such a well-trodden fantasy trope that they’re now at the point of clichéd symbolism that would score you an “F” grade in your creative writing course. With rings being the focus of Fire Emblem Engage, and Engage itself being a loving homage to everything that came before…
Read MoreIf Lone Ruin had been released three years ago, it would have been noteworthy. If it had been released a decade ago, it would have been celebrated. The game itself is an excellent example of taut, intense mechanics, a well-designed (and challenging) difficulty curve, and moody aesthetics. Unfortunately, it’s a…
Read MoreMystery. Romance. Monsters. These are common elements of JRPGs. And they are all part of Path of the Midnight Sun, a new indie entry to the genre that has just released. I was lucky enough to have the opportunity to preview the game last month. Even in my brief (two…
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