I knew that I was in for a mighty slog when the tutorial of Sword Art Online: Echoes of Aincrad, felt like it went for an hour all by itself. What a winding, long-winded, slow-paced dungeon that was. And then the game opens up to become a massive… long-winded, slow-paced pile of content. I might be overly sharp in saying…
I knew that I was in for a mighty slog when the tutorial of Sword Art Online: Echoes of Aincrad, felt like it went for an hour all by itself. What a winding, long-winded, slow-paced dungeon that was. And then the game opens up to become a massive… long-winded, slow-paced…
Read MoreTo review the Gothic 1 Remake, I played it side-by-side with the original Gothic, as released on the Nintendo Switch. One hour in the remake, one in the original. Then back to the remake. I did that because Gothic is, in its own little way, an enormously influential classic. It…
Read MoreI was genuinely concerned that Dead or Alive was, well, dead. On its original launch, Dead or Alive 6 was largely seen as a misfire by just about all camps: Koei Tecmo clearly wanted to elevate it into the rotation for serious fighting games, but on reputation alone it was…
Read MoreI almost forgot about Supermassive Games’ Dark Pictures Anthology. That’s not from a lack of quality – each title in the series to date has been very worthy – but it’s just that things move quickly in video games and the Dark Pictures titles don’t quite have the longevity behind…
Read MoreThere was a moment there where I thought that my issues with the big AAA-blockbuster space were with me. That I’d become jaded from having played far too many games, and seeing how the sausage gets made first-hand, and therefore I had lost perspective. Yet Pragmata then came and demonstrated…
Read MoreIf you were to ask me what genres I think developers should take a very long break from, most days I would respond “Metroidvania” or “Roguelike.” It’s not that I have an inherent distaste for either, but did you know that overexposure to something can result in you acquiring an…
Read MoreResident Evil has always been a tale of placing corporate profit over human rights. From Resident Evil 1’s human experimentation, to Resident Evil 2’s company town, all the way to Resident Evil Village’s superpowered feudal lords, Resident Evil has always worn its ideology on its sleeve. Greedy, corrupt politicians wielding…
Read MoreGoichi Suda and his team at Grasshopper Manufacture have carved out a very specific niche. Starting with the likes of Killer7, No More Heroes and Lollipop Chainsaw, the developer has mastered the grindhouse aesthetic and where most of the time “kitsch” is a pejorative term, with Goichi Suda, it’s a…
Read MoreHaving not played the original Code Vein, I have no idea whether Code Vein II is effective in building on it, or whether the two games are related at all. What I do know is that Code Vein II is an excellent soulslike. One that starts quite slowly, but has…
Read MoreSacred 2 Remaster is such a hot mess of a hot mess of a game. To be very clear: I love it so, so much. Sacred 2: Fallen Angel was released back in 2008. Remember those days? We all had PlayStation 3s and Xbox 360s. Physical retail for games was…
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