This month on the Digitally Uploaded podcast, we dive deep into Dragon’s Dogma 2, as a rare example of an open world that delivers on the promise of open world games. It’s not for everyone… but wow is it a work of art. We also discuss how game developers on board us with new games and concepts… especially at a…
Welcome everyone to the last podcast of 2022, and we have a bumper 2-hour special for your listening pleasure. First of all, we talk about the last wave of games to land in the year (there’s more than you think!), and then we chat about the challenges of open-world games,…
Read MoreShould sequels be fully self-contained, and independent of the other games in the series. Or should sequels rely on players having played the previous entries, and build an epic plot that extends across generations? In the podcast this month we discuss the pros and cons of both approaches. What are…
Read MoreNovember is traditionally the biggest month for releases in the year, and 2022 is no different. There will be a lot of stuff released for your gaming pleasure this month, so the big question is… what will you be playing? Will it be the next Pokemon, the new God of…
Read MoreWelcome to the month’s podcast, everyone! As always we’ve got a great show to share with you this month. We kick things off by discussing all the big releases happening in November (there’s a lot). Then we chat about sequels, and specifically, what is the best approach to take. Should…
Read MoreRhythm games are amazing. We love them. There’s a new one that’s doing the rounds right now that has the serious potential to hit fad-like levels, and it’s one where you play the trombone, of all instruments. Of course not every music game is great – those of us that…
Read MoreWe’ve got another big, 2-hour episode of the podcast for your listening pleasure this month! In addition to our usual wrap of all the games coming out this month, we chat about a lack of understanding about how games get made and published. This is of course in response to…
Read MoreMore and more we’re seeing games enter into a state of perpetual, or at least long-term updates. The days where a game would be released and then that basic experience remain into perpetuity seem to have numbered. And yet, while it’s certainly a good thing to be able to patch…
Read MoreWith the Steam Deck has come a veritable flood of Windows-based handheld devices. Throw in the ability to stream blockbuster-quality games, and we now need to start asking ourselves – are handhelds going to become *the* default form factor going forward? That’s what we discuss in this section of our…
Read MoreWelcome to another massive episode of the DDNet podcast! This month we kick things off with a look at all the big releases happening (it is a lot!) as usual… then we talk about handhelds. With competition heating up to bring Steam handhelds to market, will we even need consoles…
Read MoreThe discourse around game length has been running hot again for a couple of weeks, and so we thought we would take the opportunity with all of us on the podcast to once again dive into it. It seems the older that we get the more time games ask of…
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