I lingered round them, under that benign sky: watched the moths fluttering among the heath and harebells, listened to the soft wind breathing through the grass, and wondered how any one could ever imagine unquiet slumbers for the sleepers in that quiet earth. When you think of England’s iconic moors, one book should surely stand out in your mind –…
I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MorePenko Park is simultaneously one of the most original games you’ll ever play, and also something so shamelessly derivative that it’s hard not to wish it could have been more ambitious. Thankfully, the creative bits are the ones that matter to the overall quality of the game. Related reading: We…
Read MoreThere isn’t any way to properly articulate just how heart-wrenchingly emotive the original To the Moon was when it had first released back in 2011. We’re not sure how a beach-themed side-story is meant to work, given most beach episodes are not exactly the most emotionally hard-hitting, but that’s what…
Read MoreLater on this week (actually, tomorrow) Penko Park will launch on Nintendo Switch. This game was something of a cult favourite on PC, where not too many people played it, but those that did absolutely loved it. It’s basically a cute-creepy take on Pokémon Snap, where you’re tasked with moving…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MorePenko Park is what happens when you take a Tim Burton nightmare, and mash it with Pokémon Snap. The game has become something of a cult hit “hidden gem” on Steam, where it released back in 2020, but now it’s coming to Nintendo Switch. I’ve got to say, the Switch…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreWhether you remember it or not, Ruina: Fairy Tale of the Forgotten Ruins was made back in 2008 with a combination of RPG Maker 2000 programming and a heart full of passion by video game development go-getter, Shoukichi Karekusa. While Karekusa has released more titles than there are search results…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
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