In 2016, a study by Paul J. C. Adachi and Teena Willoughby was published in the Journal of Youth and Adolescence that found that of people aged 17-25, playing sports video games increased involvement in real-life sports. “Sports video game play may be an effective tool to promote real-life sports participation and physical activity among older adolescents and emerging adults,”…
In 2016, a study by Paul J. C. Adachi and Teena Willoughby was published in the Journal of Youth and Adolescence that found that of people aged 17-25, playing sports video games increased involvement in real-life sports. “Sports video game play may be an effective tool to promote real-life sports…
Read More… Wait, hang on. The September issue was published just last week, right (if you missed that check out the issue here)? Yep! But because we’re sponsors for the Oceania DanceSport Championship, we wanted to do something nice for the competitors and audience at the event, so we produced this…
Read MoreI’m so excited to share this bit of news. It’s internal news for DigitallyDownloaded.net, but I wanted to share it with you all because, firstly, it’s exciting! You’re all readers of DDNet and the growth in the site (i.e. you reading us!) has allowed us to do this. Secondly, you…
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