Review by Matt S. Over the last few years, the last vestiges of “the console wars” being anything more than pathetic capitalist sycophancy have washed away. The various players within the industry work together with increasing frequency, and where once there was a point to having a preferred console (because…
Read MoreReview by Matt S. You know what? I was going to give this game the respect of a full review. It’s unmitigated trash, but I firmly believe that everyone’s creative ideas deserve the respect of full and proper criticism. But then I kept playing and this game became too insulting…
Read MoreReview by Matt S. Warmth infuses every moment of Bravely Default II. This is a confident, charming and intelligent play on every single thing that people who grew up with JRPGs love about the genre. To call it a “love letter” would be misunderstanding its appeal, though. Tokyo RPG Factory…
Read MoreReview by Harvard L. One thing I love about the indie games space is that if you like something, you’ll always be able to find more of it. Room to Grow is an elegantly designed puzzle game that instantly reminded me of modern puzzle triumphs like Snakebird, The Witness and…
Read MoreReview by Lindsay M. I’m not sure anyone expected the wild success of Little Nightmares. The horror puzzle-platformer launched in 2017, and has since had great critical success and player reviews. It was so well-received that it spawned a comic series, although that ended after two issues instead of the…
Read MoreReview by Matt S. While the roguelike genre is well overplayed at this point, enjoyable examples of the genre do deserve to be noted as such. Curse of the Dead Gods is an enjoyable roguelike, but being too stylistically similar to last year’s breakout super-hit, Hades, won’t help its cause,…
Read MoreReview by Matt S. Ever play a game that’s perfectly competent, well-designed and a faithful student of the genre it belongs to, but also overwhelmingly dull? Cathedral is one such game. It’s one of those indie Metroidvanias, with old-school aesthetics and a heavy dose of nostalgia. If Cathedral had have…
Read MoreReview by Matt S. Idea Factory hasn’t had the greatest track record when it comes to Nintendo Switch ports. It might have something to do with their engines or optimisation, but as much as I have enjoyed the likes of Fairy Fencer F and Megadimension Neptunia VII on the console,…
Read MoreReview by Matt S. I don’t have too much to say in this review, which is not in any way a reflection on the quality of Choices That Matter: And Their Heroes Were Lost. It’s just that it’s the third in a series that share the same structure and qualities,…
Read MoreReview by Brad L. SHMUPs, vertically-scrolling shoot ‘em ups, “bullet hells,” or whatever else you might want to call them are things that I would usually rather just avoid. As my body gathers up the years and my reflexes start to wane, the idea of fast-paced shoot ‘em ups, dying…
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