Review: Tiny Defense (iPhone)

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What is about the iOS that lends itself to the tower defence genre? Is it the touch screen? Or the nature of the stages that makes them short and readily playable? Is it just that the addictive nature of the genre translates so well into pretty graphics on a handheld…

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Review: The Dark Meadow (iPad)

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It was inevitable that the first ultra-hit iPad/ iPhone exclusive game, Infinity Blade, would attract clones. The Dark Meadow is the first. It looks the same (same Unreal engine, in fact), plays the same, and is very nearly the same game. Except spooky. Or, at least, it tries to be…

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Review: The Dark Meadow (iPad)

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It was inevitable that the first ultra-hit iPad/ iPhone exclusive game, Infinity Blade, would attract clones. The Dark Meadow is the first. It looks the same (same Unreal engine, in fact), plays the same, and is very nearly the same game. Except spooky. Or, at least, it tries to be…

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Review: Isle of Tune (iPad)

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I’m not entirely sure why Isle of Tune is being classified as a game, because it isn’t actually a game at all. It’s a hugely charming little music toybox that has a surprising level of depth and reward as you get a handle of the tools at your disposal. It’s…

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Review: Isle of Tune (iPad)

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I’m not entirely sure why Isle of Tune is being classified as a game, because it isn’t actually a game at all. It’s a hugely charming little music toybox that has a surprising level of depth and reward as you get a handle of the tools at your disposal. It’s…

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Review: The Sims Social (Facebook)

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Frankly, The Sims should work as a Facebook game. The “real” game is little more than a Facebook game after all; it’s a game of daily routine, collecting virtual stuff and populating a little space with it. What it lacked to cement itself as a Facebook game proper is that…

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