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Hi everyone! This is just a quick note to let you all know that over on Gamasutra’s blog section, there’s one of the many interviews from my upcoming book, Game Art, for your reading enjoyment.

The interview is with Alex Norton, an Australian game developer who created the procedural masterpiece that is Malevolence: The Sword of Ahkranox. We have a full Early Access preview of the game on Digitally Downloaded, but if you imagine a game that mixes Wizardry-style old school dungeon crawling and exploration with Minecraft, you’re basically there. It’s a massive, procedural world that makes the biggest Elder Scrolls game look tiny by comparison, and most impressive of all: it’s essentially the work of one person.

Game Art itself has interviews from one man bands like Norton right up to people working at the biggest publishers – Square Enix, Ubisoft and Bioware. It has interviews with developers from Europe, Japan, Australia and America, across all kinds of genres and themes.

The book itself releases in just over a month, so stay tuned for plenty more news as we get closer to the release date!

But in the meantime, to get a taste for what the book offers, check out the Gamasutra blog!

And if you like what you see, why not pre-order the book on Amazon, or through my publisher, No Starch Press?

– Matt S. 
Find me on Twitter: @digitallydownld

This is the bio under which all legacy DigitallyDownloaded.net articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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