Article by Matt S.  With Final Fantasy XII now released on Nintendo Switch, there is a lot of Square Enix goodness to enjoy on the console. A lot of it has come close to one another, too, and if you relatively new to the series, it might be difficult to…

Read More

On the brilliance of the new wave of surrealist, avant-garde, “anti-game arthouse” game experiences


Feature by Matt S. Antonin Artaud’s play, Jet Of Blood (sometimes translated from its native French as “Spurt Of Blood”) opens as follows: YOUNG MAN: I love you and everything is beautiful. YOUNG GIRL: [With quavering voice] You love me and everything is beautiful. YOUNG MAN: [In a lower tone]…

Read More

Aussie indies: on what it was like to develop in Flash, and moving to more robust platforms


Feature by Harvard L. Macromedia Flash, for all its benefits and pitfalls, was a revolutionary platform for the gaming industry. Before it, game design only happened in dedicated studios, with difficult programming languages being a barrier of entry into the industry. A game was a big project requiring a team…

Read More