Review by Harvard L. There’s that rare beautiful moment when playing a scrolling shooter where the speed and the tension fade away, and the player is suspended in a perfect state of flow. I get this feeling on the rare occasions that I make it past Stage 2 on Gradius,…
Read MoreReview by Harvard L. From its beginning, Boomerang X seems like it’d be a pretty unassuming game – the player washes up on a beach, comically tosses away a survival knife, and finds a four-bladed weapon (it looks more like a shuriken, but the game’s called Boomerang X so we’ll…
Read MorePreview by Matt S. I’ve finally been able to get some hands-on time with the console (PlayStation 4) version of Samurai Warriors 5. As my favourite series within the Musou genre (one of my favourite genres), I’ve been aching for a go as other critics have been previewing it on…
Read MoreReview by Harvard L. My first few levels of SHING! were spent battling with my fingers to try and wrap around this game’s bizarre control scheme. It’s a brawler where the left stick moves and the right stick is used for attacks – flick in a horizontal direction to jab,…
Read MoreReview by Matt S. This review is going to be pretty negative, so there’s something I want to say up front: I think that it is a wonderful thing that Nintendo published DC Super Hero Girls: Teen Power. There is a simple reality here that the big publishers do very…
Read MoreReview by Matt S. The ninja has become an almost mythological figure within Japanese history and culture. In reality, they were actually reasonably mundane; the ninja “tradition” has been born of a combination of spies that the samurai would use to keep an eye on one another, and guerrilla warrior…
Read MoreReview by Matt S. I went into Wing of Darkness expecting a cross between Liberation Maiden and Ace Combat. You pilot a giant suit of mech armour controlled by an empowered woman (that being the Liberation Maiden part) in aerial dogfights that are similar in style to Ace Combat. That…
Read MoreReview by Matt S. If you take Starship Troopers, and add a Japanese kaiju aesthetic, you get Earth Defense Force. If you then put it through a voxel art machine so it looks like LEGO, you get World Brothers. After Iron Rain from a couple of years ago did something…
Read MoreReview by Matt S. These days, I spend most of my time railing against the obsession that this industry has with content and game length. I don’t believe that it’s relevant to the quality or value of a game, and if we’re going to see games as…
Read MoreReview by Matt S. You do exactly what the box says in Space Commander: War and Trade. You trade stuff, and you go to war. In space. Where you’re a commander. The problem is that space is meant to be this big, open… universe… of adventure and promise and Space…
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