Point-and-click murder mystery game The Big Hollow: 1982 launches late this month

Could you be a criminal profiler?

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2 mins read
The key art for The Big Hollow: 1982.

The Big Hollow: 1982 puts your crime-solving skills to the test. It is built for players who love things like true crime and psychological mysteries. It is set in the early days of the FBI’s Behavioral Science Unit (BSU), and players must interpret evidence, analyze criminal behaviour, and uncover the psychology behind a series of murders. The concentrated detective thriller combines cinematic storytelling, criminal profiling and animated 2D visuals. Today, publisher DANGEN Entertainment announced a late-May release date for The Big Hollow: 1982 and revealed a new trailer featuring new fragments of the case.

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The game takes place in 1982 in a small truck stop community. Ida and Bonnie disappeared, leaving behind questions nobody wanted to say aloud. The term serial killer is as new as the BSU, and for the FBI, this case is a test of whether monsters personified can actually be mapped.

The methodical and intuitive Desmond is learning the art of criminal profiling under a BSU representative. The case is filled with fragments, contradictions, and unfolding secrets. Decipher why the crimes happened to shape their impression of you as a profiler. Find meaning in the clues, and find your killer.

Here are the game’s key features, via DANGEN Entertainment:

  • A tightly focused 2.5 to 3-hour case that tells a deep, atmospheric story in the 1980s American South.
  • Investigate a gritty setting beautifully illustrated with a unique 2D art style.
  • Examine evidence using techniques inspired by FBI thought processes and procedures.
  • Interpret evidence as you see fit, and influence the outcome of the investigation.
  • Experience a gradual and natural expansion of evidence and complexity.

Developed by Krams Design and published by DANGEN Entertainment, The Big Hollow: 1982 will be released for PC on May 28.

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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