Reimagined god game Masters of Albion launches in Early Access this April

Build by day, defend by night.

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4 mins read
The key art for Masters of Albion.

22cans, the studio led by Peter Molyneux of Black & White fame, has announced that its upcoming god/simulation game Masters of Albion will be released this April for PC. The only caveat? It’s launching in Early Access rather than with a fully-developed game. A new release date trailer showcases the game’s blend of cozy creativity during the day and brutal survival by night.

Masters of Albion reimagines a god game as a contemporary title. It blends strategy, simulation, town management, and real-time defence. In addition to Molyneux, its team also includes other key figures in developing Dungeon Keeper, Black & White, and Fable: Mark Healey, Russell Shaw, Iain Wright, and Kareem Ettouney. The game does take heavy inspiration from Molyneux’s classic titles, and blends that with game mechanics from multiple genres (simulation, town management, town defence).

“Masters of Albion is the culmination of my life’s work, a game that owes so much to titles like Dungeon Keeper, Black & White, and Fable,” says Molyneux in a press release. “It’s a totally unique game that we hope will delight players, a game that brings God Games into the modern gaming landscape and puts the genre firmly back on the map.”

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Here is a description of the game, via 22cans:

Albion, a land shaped by the hands of heroes, is at a great turning point in its history. Its lords and luminaries have pulled Albion’s society into a new age of manufacturing and production, a golden era, an industrial revolution. But behind this modernisation lurks a painful past of magic and mayhem, one that threatens to drag Albion back into a dark age of mysticism.

Shape the world from above as a god or step directly into it by possessing heroes, workers, animals and more.

Masters of Albion mixes strategy, simulation, town management, and real-time defence, all woven into a rich narrative-driven world.

“Some are born with power, some achieve power, and some have great power thrust upon them.”

As a god, players have freedom over their towns and villages. Design and build every structure; hire, house and manage your workforce; customize buildings with paint, patterns and embellishments; combine building types into unique multi-purpose structures; and there are no timers or waiting.

Wielding the power of the God Hand, players command the world by manipulating buildings and objects freely; possessing and controlling the living; inspiring, rewarding, insulting, or punishing the people; throwing giant boulders, spiked balls, exploding barrels or just plain old-fashioned people; raining lightning, fire and destruction down upon enemies; and shaping Albion with absolute authority.

When night falls, and Albion is no longer safe, players must be prepared and decisive. Design, build, and arm powerful defensive turrets; hire heroes to protect the people; escort the vulnerable through the terrors of the night; construct walls, choke points, and deadly defences; channel enemies into carefully planned kill zones; use god powers to strike fear into the undead; and possess heroes and fight enemies directly in real-time combat.

Developed and published by 22cans, Masters of Albion will be released for PC via Steam on April 22.

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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