Here’s your first look at Dreams of Another’s PlayStation VR2 gameplay

No Creation Without Destruction.

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2 mins read
The key art for Dreams of Another.

Q-Qames has revealed the first gameplay footage for the PlayStation VR2 version of Dreams of Another. The game follows two characters, The Man in Pajamas and The Wandering Soldier. But it’s not just people who speak in this world: swaying trees, glowing streetlights, and more come alive with quirky dialogue that explores the questions of human society.

Dreams of Another is built around the philosophical theme of “No Creation Without Destruction.” Traditional shooting games have players destroying things by shooting, but in this world, your shots materialize and create the world. The mechanic challenges the norms of the genre inviting players to a brand new dimension.

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The game’s features, per the developer, include:

    • Shooting Creates, not Destroys: An innovative gameplay mechanic that challenges traditional shooting conventions.
    • A Dreamlike World: Fantastical environments created using unique point cloud technology.
    • Mysterious Characters: Interact with intriguing personalities such as “The Man in Pajamas” and “The Wandering Soldier” in a poetic storyline.
    • Philosophical Themes: Witty thoughts of everyday objects highlight unconventional perspectives on societal norms.
    • Experimental Soundtrack: An emotionally stirring soundtrack crafted by director Baiyon himself.
    • PS VR2 Compatibility: Experience revolutionary point cloud gameplay in virtual reality.
    • Enhanced for PS5 Pro: Vivid and smooth point cloud visuals with high-resolution support.

Dreams of Another uses cloud point rendering, where space is visualized as floating particles. The PS VR2 version of the game features third-person and first-person modes, but this artistic choice shines in its first-person mode.

Developed and published by Q-Games, Dreams of Another will be released for PC via Steam and PlayStation 5 (with PS VR2 support) later this year.

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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